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Players' Bill of Rights : ウィキペディア英語版 | Players' Bill of Rights A Players' Bill of Rights or Gamers' Bill of Rights is a suggested set of best practices for either game design or game software that has been presented in the style of a historical bill of rights.〔("Can Players Have Rights?" ), accessed 29 October 2014〕 There have been numerous such proposals, including those by Graham Nelson in 1994,〔("Craft of Adventure" ), accessed 29 October 2014〕 Raph Koster in 2000,〔("Declaring the Rights of Players" ), accessed 29 October 2014〕 Ernest W. Adams in 2004,〔("The Designer's Notebook: The Bill of Players’ Rights" ), accessed 29 October 2014〕 and Brad Wardell in 2008. There is no consensus on the punctuation used, which may appear as 'player's', 'gamer's', or even 'gamers' in individual cases. ==References==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Players' Bill of Rights」の詳細全文を読む
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